feat(notes): push, long polling and fallback detection for note sync
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Phase 4 of the collaboration plan:
- The sync engine listens for DOC_SEQ in the note's realtime room and syncs
  right away. Without WebSocket/SSE it long-polls /docs/{id}/changes (25 s);
  after three failures it falls back to polling every 3 s and retries long
  polling when the browser comes back online.
- With push or long polling the engine only syncs every 7 s while holding
  leases (renewal), otherwise every 30 s as a safety net. Focusing a block
  announces its lease immediately (otherwise it could take up to 30 s).
- Realtime connection: SSE counts as connected only after its first event;
  a stream that stays silent for 5 s (buffering proxy) switches SSE off for
  the tab. App-level PING/PONG detects WebSockets that are accepted but
  forward nothing and switches to SSE after 35 s.
- The editor shows the active channel for shared notes.
- Tests: engine channel tests (push, heartbeat, lease on focus, long
  polling, interval fallback, switching), realtime fallback tests with fake
  WebSocket/EventSource, Go tests for PONG and DOC_SEQ delivery, and
  e2e/channels.e2e.mjs measuring latency behind six simulated proxy setups
  (0.2-0.3 s on all live channels, ~3 s with plain polling).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
sandrodachandClaude Opus 5.5 committed 2026-10-28 14:10:29 +01:00
1 parent aa397c18cd
commit 8b7a53daab
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@@ -631,7 +631,10 @@ func (c *Client) readPump() {
}
// Room subscription without requiring docID
if incoming.Event == "JOIN_ROOM" {
if incoming.Event == "PING" {
// App-level heartbeat: lets clients detect proxies that accept the upgrade but forward nothing
c.SendEvent("PONG", nil)
} else if incoming.Event == "JOIN_ROOM" {
room := incoming.Room
if room == "" {
room = docID